学徒学习是一个框架,代理商使用专家提供的示例轨迹来学习在环境中执行给定任务的策略。在现实世界中,在学习任务相同的情况下,在系统动力学不同的不同环境中,人们可能可以访问专家轨迹。对于这种情况,可以定义两种类型的学习目标。一个在一个特定的环境中,当学习策略在所有环境中都表现良好时,该政策在一个特定的环境中表现良好。为了以原则性的方式平衡这两个目标,我们的工作介绍了交叉学徒学习(CAL)框架。这包括一个优化问题,要求寻求每个环境的最佳策略,同时确保所有政策保持彼此之间。优化问题中的一个调谐参数可以促进此临近。随着调整参数的变化,我们得出问题优化者的属性。由于该问题是非convex,因此我们提供凸外近似。最后,我们在大风的环境环境中的导航任务中演示了我们框架的属性。
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The ability to monitor the evolution of topics over time is extremely valuable for businesses. Currently, all existing topic tracking methods use lexical information by matching word usage. However, no studies has ever experimented with the use of semantic information for tracking topics. Hence, we explore a novel semantic-based method using word embeddings. Our results show that a semantic-based approach to topic tracking is on par with the lexical approach but makes different mistakes. This suggest that both methods may complement each other.
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In this paper, we propose Adam-Hash: an adaptive and dynamic multi-resolution hashing data-structure for fast pairwise summation estimation. Given a data-set $X \subset \mathbb{R}^d$, a binary function $f:\mathbb{R}^d\times \mathbb{R}^d\to \mathbb{R}$, and a point $y \in \mathbb{R}^d$, the Pairwise Summation Estimate $\mathrm{PSE}_X(y) := \frac{1}{|X|} \sum_{x \in X} f(x,y)$. For any given data-set $X$, we need to design a data-structure such that given any query point $y \in \mathbb{R}^d$, the data-structure approximately estimates $\mathrm{PSE}_X(y)$ in time that is sub-linear in $|X|$. Prior works on this problem have focused exclusively on the case where the data-set is static, and the queries are independent. In this paper, we design a hashing-based PSE data-structure which works for the more practical \textit{dynamic} setting in which insertions, deletions, and replacements of points are allowed. Moreover, our proposed Adam-Hash is also robust to adaptive PSE queries, where an adversary can choose query $q_j \in \mathbb{R}^d$ depending on the output from previous queries $q_1, q_2, \dots, q_{j-1}$.
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Our earlier research built a virtual shake robot in simulation to study the dynamics of precariously balanced rocks (PBR), which are negative indicators of earthquakes in nature. The simulation studies need validation through physical experiments. For this purpose, we developed Shakebot, a low-cost (under $2,000), open-source shake table to validate simulations of PBR dynamics and facilitate other ground motion experiments. The Shakebot is a custom one-dimensional prismatic robotic system with perception and motion software developed using the Robot Operating System (ROS). We adapted affordable and high-accuracy components from 3D printers, particularly a closed-loop stepper motor for actuation and a toothed belt for transmission. The stepper motor enables the bed to reach a maximum horizontal acceleration of 11.8 m/s^2 (1.2 g), and velocity of 0.5 m/s, when loaded with a 2 kg scale-model PBR. The perception system of the Shakebot consists of an accelerometer and a high frame-rate camera. By fusing camera-based displacements with acceleration measurements, the Shakebot is able to carry out accurate bed velocity estimation. The ROS-based perception and motion software simplifies the transition of code from our previous virtual shake robot to the physical Shakebot. The reuse of the control programs ensures that the implemented ground motions are consistent for both the simulation and physical experiments, which is critical to validate our simulation experiments.
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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In this paper, we perform an exhaustive evaluation of different representations to address the intent classification problem in a Spoken Language Understanding (SLU) setup. We benchmark three types of systems to perform the SLU intent detection task: 1) text-based, 2) lattice-based, and a novel 3) multimodal approach. Our work provides a comprehensive analysis of what could be the achievable performance of different state-of-the-art SLU systems under different circumstances, e.g., automatically- vs. manually-generated transcripts. We evaluate the systems on the publicly available SLURP spoken language resource corpus. Our results indicate that using richer forms of Automatic Speech Recognition (ASR) outputs allows SLU systems to improve in comparison to the 1-best setup (4% relative improvement). However, crossmodal approaches, i.e., learning from acoustic and text embeddings, obtains performance similar to the oracle setup, and a relative improvement of 18% over the 1-best configuration. Thus, crossmodal architectures represent a good alternative to overcome the limitations of working purely automatically generated textual data.
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We revisit a simple Learning-from-Scratch baseline for visuo-motor control that uses data augmentation and a shallow ConvNet. We find that this baseline has competitive performance with recent methods that leverage frozen visual representations trained on large-scale vision datasets.
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Developing robots that are capable of many skills and generalization to unseen scenarios requires progress on two fronts: efficient collection of large and diverse datasets, and training of high-capacity policies on the collected data. While large datasets have propelled progress in other fields like computer vision and natural language processing, collecting data of comparable scale is particularly challenging for physical systems like robotics. In this work, we propose a framework to bridge this gap and better scale up robot learning, under the lens of multi-task, multi-scene robot manipulation in kitchen environments. Our framework, named CACTI, has four stages that separately handle data collection, data augmentation, visual representation learning, and imitation policy training. In the CACTI framework, we highlight the benefit of adapting state-of-the-art models for image generation as part of the augmentation stage, and the significant improvement of training efficiency by using pretrained out-of-domain visual representations at the compression stage. Experimentally, we demonstrate that 1) on a real robot setup, CACTI enables efficient training of a single policy capable of 10 manipulation tasks involving kitchen objects, and robust to varying layouts of distractor objects; 2) in a simulated kitchen environment, CACTI trains a single policy on 18 semantic tasks across up to 50 layout variations per task. The simulation task benchmark and augmented datasets in both real and simulated environments will be released to facilitate future research.
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Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 150%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100K interaction steps, 5 demonstrations). Code and videos are available at: https://nicklashansen.github.io/modemrl
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Nostradamus, inspired by the French astrologer and reputed seer, is a detailed study exploring relations between environmental factors and changes in the stock market. In this paper, we analyze associative correlation and causation between environmental elements and stock prices based on the US financial market, global climate trends, and daily weather records to demonstrate significant relationships between climate and stock price fluctuation. Our analysis covers short and long-term rises and dips in company stock performances. Lastly, we take four natural disasters as a case study to observe their effect on the emotional state of people and their influence on the stock market.
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